Whatever his future plans, we wish David good fortune, and thank him for his many years of helping produce Blizzard games. His work on World of Warcraft is largely unknown, although it now seems likely that the intent was to finish his time at Blizzard wrapping up Shadowlands, rather than investing more time into an unfinished project. While some players have complained that StarCraft II metas became stale under Kim's direction, actual win rates were considered fairly well balanced and although it's too early to pass judgement, early response toward his Diablo IV interviews were very positive. Kim left the Starcraft II team in 2017, giving a heartfelt farewell as he moved on to what was then an announced project - now known to be Diablo IV. He moved to the World of Warcraft team last November, helping ship Shadowlands after nearly four years on as Lead Systems Designer on Diablo IV. In nearly 14 years at Blizzard Entertainment, he worked on almost every major franchise and was generally well regarded by the community, also achieving notoriety as a very competitive StarCraft player, cited as one of the top random format players in the world. Former Starcraft 2 Game Balance Designer, Diablo IV Lead Systems Designer, and World of Warcraft Principle Game Designer David Kim announced his departure from Blizzard Entertainment yesterday.
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